Game Weapon Development

game weapon dev

Hello everyone! Finally our new tutorial is here. I hope you will enjoy this one.

More details here: Game Weapon Development

In comments you can write what kind of tutorial you would like to see next.


4 Responses to Game Weapon Development

  1. Andi MC says:

    Hey, just got your email and instantly bought your newest tutorial release.
    That’s awesome. Thanks for your time and effort to put those fantastic tutorials together.
    I know what it means to cover all the important stuff with so much attention to detail. For future tutorials I personally would like to learn…

    1. how to create assets for a small
    forest scene and incorporate them in a cool looking UE4-Scene with nice
    mood/atmosphere in it. (i know it means quite a lot to cover)
    2. how to proceed in the attempt to create modular environments for games (i.e.
    modular rocks, caves entrances, mountain facades and blending them together. Forthermore how can I achieve appropriate texture quality / texture usage for
    those assets in regards to draw calls for the game engine – …I know)
    3. how to create realistic looking natural assets (plants, trees, grass) for games.
    4. how to create and texture large scale terrains (perhaps other large scale objects)
    so that the details are not washed out or too repetetive.
    5. how to use a modular workflow and at the same time tackle the problem of obviously using the same model over and over again.

    Thanks for reading my ideas. That are the major issues I’m concerned about.
    And keep up your great work. All the best wishes to you guys!

    • wizzfx says:

      Thanks! Good ideas for the next tutorials. What comes to my mind is a game called The Vanishing of The Ethan Carter. Couple of my 3D artist friends worked on this game and they’ve made actually all this stuff that you’ve mentioned 🙂 Showing how to make a photoscanned assets like rocks etc. would be interesting. We will see 🙂 Cheers!

  2. Raed says:

    Hi there. Great tutorial and Im aware that speeding up the video will save memory size and time but its better to follow something at normal speed as opposed to watching the video sped up and having to pause the video multiple times to catch up. If it is possible for future tutorials to be at normal speed or if there is an option to get normal speed download too it would be great. Other than that im really glad a tutorial like this is finally out so thanks a lot for that.

    I would love to see a full car modelling tutorial with unwrapping and texturing as i believe that topic has hardly been touched on by other tutorial websites. A vehicle like a Humvee that has hard surfaces as well as some organic features or a tank could present multiple techniques used to fully model something of that calibre. There are some vehicle modelling tutorials but none of them have touched on the subject as a whole (modelling, unwrapping and texturing), so it would be great to finally have one ‘go to’ tutorial that will explain and outline everything in video for future projects. Please think about this as i really believe it could benefit a lot of people out there, learning to model hard surface and organic. Thanks a lot and keep up the great work!!

    • wizzfx says:

      Thanks ! Yep I understand your point of view on the video speed. Sure, speeding up the video we can pack more and people that are not so beginner can benefit from this. Normal speed will be like for beginners that want to follow step by step. We’ve increased speed of the modeling part because it was the most time consuming, other parts I think are OK with normal speed 🙂
      So I think we will do more normal speed modeling in next tutorials so we can meet somewhere in between 🙂 Cheers!

Leave a Reply

Your email address will not be published. Required fields are marked *