Game Vehicle Development
In this course we will discuss the process of creating a vehicle for next generation games.
We will cover high poly modeling. We will create main body of the vehicle,
supercharger and air scope, wheel with tire and some inside elements.
We will show you different ways to create your low poly model.
We will make UVs for our vehicle. Then we will explore how to bake normal maps and
ambient occlusion maps. For all of this we will use Maya 2016 and xNormal. For the texturing
we will use Quixel SUITE 2. Some textures we will do from scratch and for others we will do a little
brakedown to understand how they were created.
The last chapter we will spend in Unreal Engine 4 and we will put everthing together in a simple scene.
We will create lighting, and of course materials for our objects.
For easier downloading we split this tutorial to 4 parts. Each can be downloaded and watched separately. Below you can see full list.
- 3dnice Game Vehicle Development part1
- 2,14GB - 4h 39min
- 1. what are we doing
- 2. tools
- 3. blueprints
- 4. modeling main body part1
- 5. modeling main body part2
- 6. modeling main body part3
- 3dnice Game Vehicle Development part2
- 2,91GB - 4h 22min
- 7. wheel tire modeling
- 8. engine modeling part 1
- 9. engine modeling part 2
- 10. 3d_sketches
- 11. inside modeling
- 13. seat wheel desk
- 3dnice Game Vehicle Development part3
- 1,19GB - 2h 55min
- 14. low poly part1
- 15. low poly part2
- 16. uvs
- 17. baking normals part1
- 18. baking normals part2
- 19. baking ao part1
- 20. baking ao part2
- 21. color IDs
- 3dnice Game Vehicle Development part4
- 2,51GB - 4h 10min
- 22. normals ao details
- 23. wheel texturing
- 24. engine texturing
- 25. main texture overview
- 26. unreal engine scene part1
- 27. unreal engine scene part2
HOW TO BUY
To purchase this training video click BUY NOW button and fill the form, after
accepting payment you will receive link to download. For more details visit our
Length: 16hSize: 9GB
Buying this tutorial you will
- Unreal Engine 4 files
- Maya scene files
- Maya shelves + icons
- Reference images